![3440x1440p batman arkham city image 3440x1440p batman arkham city image](https://s2.glbimg.com/Jzxga_SYWFa2qOMzqSbirVwcDrQ=/0x600/s.glbimg.com/po/tt2/f/original/2014/09/11/2640e1f1012ed9d0123139268817.jpeg)
- #3440x1440p batman arkham city image 1080p
- #3440x1440p batman arkham city image mod
- #3440x1440p batman arkham city image update
- #3440x1440p batman arkham city image upgrade
- #3440x1440p batman arkham city image Pc
![3440x1440p batman arkham city image 3440x1440p batman arkham city image](http://i.ytimg.com/vi/mV-sIg5NVr4/maxresdefault.jpg)
To enjoy Arkham City at high settings with normal quality textures (which is broadly on par with the console versions) and without some brutal stutter, you're going to need a graphics card with at least 3GB of VRAM, and 4GB if you want to push texture detail to high. A video analysis covering six different graphics cards running Batman: Arkham Knight. The problem is that below this formidable threshold, we still face exactly the same problems that limited our choices way back in June. It's not game-breaking, but it's certainly annoying and intrusive. Even moving up to a GTX 980 still sees noticeable stutter beneath 60fps.
#3440x1440p batman arkham city image 1080p
In terms of hitting 1080p at 60fps, again, there's improvement compared to the launch code, but even now, pairing an overclocked Core i7 4790K with either an R9 290X or a GTX 970 isn't enough to stop occasional glitching - even with the Nvidia GameWorks effects turned off. However, this barely makes a dent on general in-game performance. That's not to say that there aren't any improvements at all - in an all-out assault on a 2GB graphics card's VRAM, paging too and from memory does seem to have got better. Indeed, based on our tests, it seems that the level of optimisation has not moved on much at all from last month's interim patch. Revisiting the game now, there are improvements compared to the launch code, but it's safe to say that the changes do not go far enough. A week later, the visual issues were mostly resolved, and we posted our recommended settings - effectively using the Nvidia control panel to force a properly frame-paced 30fps, even though our GTX 960 and GTX 970 were left brutally under-utilised as a result. Arkham Knight was also unable to sustain 60fps, even with the artificial frame-rate cap unlocked, and with a Core i7 and a powerful GTX 780 Ti powering the game.
#3440x1440p batman arkham city image Pc
Looking back at our initial report on the PC version, we saw a woefully optimised release, lacking visual features found in the console versions of the game.
#3440x1440p batman arkham city image update
While the September interim patch listed some technical enhancements - plus the addition of a high quality texture option - there was nothing in the latest update to suggest any further enhancements to the technological nuts and bolts of the game - and that's a fundamental problem. Warner Bros' focus is seemingly on bringing the PC version of the game up to date with the console releases in terms of DLC content. Looking at the latest patch notes, it's safe to say that we went into our testing with little optimism. Yes, Batman Arkham Knight is available for sale once more but the question is, are the major issues surrounding the title resolved? Is it actually worthy of purchase? An interim patch was pushed out for existing owners last month, but a new 2.3GB update was unveiled on Wednesday, alongside a re-release of the game. City had me remaking many textures in 3k and 4k resolution which proved to take too much space which again means unfortunate loading times.It's been four months from the initial release of the nightmarish PC version of Batman: Arkham Knight - an outsourced port so bad that the publisher felt it had no choice but to remove the game from sale. This is because Asylum has less textures to cover and lower resolution textures which means i can be a bit more efficient about texture size. I'm sure i will eventually cover a better texture amount in Asylum than i will City. Currently working on covering enough textures in Asylum for its first texture pack update:
#3440x1440p batman arkham city image mod
Replacing even the majority of textures in City is highly unlikely though for a few reasons: it would take time doing this alone, the storage size of textures would be too large which means long loading time with Texmod, and finally this mod would need to gain popularity to justify dedication towards completing it. City does still exhibit some low resolution textures that i do plan on updating and plus its one of my favourite games of all time which is why i focused on it first.
#3440x1440p batman arkham city image upgrade
It is true that Asylum needs more of an upgrade texture wise, which is why i've been working on it for about two weeks now. I've currently allowed for different suit mixing options, Reshade presets and sky textures etc. This mod intends to allow users with multiple options to suit their tastes whilst bringing many enhancements through both shader injection and texture replacement.